Overview:
The Application Object represents a collection of ASP pages. The Application object has zero (0) properties, two (2) collections, two (2) methods, and two (2) events.
Get Started:
Below are a couple scripts for lesson11.
<%@LANGUAGE="JavaScript"%> <% //No ASP Here, just a regular HTML Page %> <HTML> <FORM ACTION="script11a.asp" METHOD="Post"> <STRONG>Would you like to chose the official Application color?</STRONG><BR> <SELECT NAME="OfficialColor"> <OPTION>red</OPTION> <OPTION>white</OPTION> <OPTION>blue</OPTION> </SELECT><BR> <INPUT TYPE="Submit" VALUE="Yes, click here"> </FORM> No, <A HREF="script11a.asp">click here</A>. </HTML>
Click Here to run script11.asp in a new window. Below is script11a.asp.
<%@LANGUAGE="JavaScript"%> <HTML> <% Application.Lock() var OfficialColor = new String( Request.Form("OfficialColor") ) if (OfficialColor=="red") { Application("OfficialColor") = "red" } if (OfficialColor=="white") { Application("OfficialColor") = "white" } if (OfficialColor=="blue") { Application("OfficialColor") = "blue" } if (OfficialColor=="undefined") { //Do nothing. Just leave the color alone. } Application.Unlock() %> <BODY BGCOLOR="<%=Application("OfficialColor")%>"> <STRONG> The official application color is <%=Application("OfficialColor")%>.<BR> </STRONG> </BODY> </HTML>
Application Collections:
The two collections are Contents and StaticObjects. StaticObjects come in the form of the <OBJECT> flag. That's done in the global.asa that we saw in Lesson 09. I'll demonstrate it again down below.
By contrast, the Contents collection is demonstrated above. It allows you to set and retrieve variables with Application scope. The format for setting an Application variable is
Share the Variable:
One last thought on Application Variables. The application variable is shared by all visitors. Let's say that you and I are on the same ASP web site at the same time. If you set the background color to white in script11.asp, then I will see "white" as the official color if I go directly to script11a.asp. Application Variables are by no means the most efficient means of passing information from one user to another.
No Apartment Model:
You may notice that the example above seems to be inefficient. Why not just directly assign Application("OfficialColor") = Request.Form("OfficialColor")? Because we can't. By design, the newer (and updated) versions of Microsoft server software intentionally do not support Apartment Model Behavior.
Application Methods:
The two Application Methods are Lock() and Unlock(). Lock() blocks all other users from changing the Application variables. Unlock() releases control so that other users can change it. That's important on a larger site where multiple users may be trying to access the same page at the same time.
Application Events:
The two Application events are Application_OnStart() and Application_OnEnd(). These events are accessed in the global.asa. Let's repeat that script from lesson 09.
<OBJECT RUNAT=Server SCOPE=Session ID=MyInfo PROGID="MSWC.MyInfo"> </OBJECT> <SCRIPT RUNAT="Server" LANGUAGE="JavaScript"> function Application_OnStart() { Application("someVariableName")="some value" } function Application_OnEnd() { Application.Contents.RemoveAll() } function Session_OnStart() { Session.Timeout=15 } function Session_OnEnd() { //Do Nothing } </SCRIPT> <!-- METADATA TYPE="typelib" FILE="C:\Program Files\Common Files\System\ado\msado15.dll" -->
Misc. Items:
Application.Contents has two methods of its own.
You'll notice there are also Session Events in the global.asa. We'll deal with those in Lesson 12. You'll also notice a call to the ADO Library. We'll talk about that when we get to databases.
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《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线
暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。
艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。
《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。
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