1、base64加密
在页面中引入base64.js文件,调用方法为:
<!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>base64加密</title> <script type="text/javascript" src="/UploadFiles/2021-04-02/base64.js">2、md5加密
在页面中引用md5.js文件,调用方法为
<!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>md5加密</title> <script type="text/ecmascript" src="/UploadFiles/2021-04-02/md5.js">3、sha1加密
据说这是最安全的加密
页面中引入sha1.js,调用方法为
<!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>sha1加密</title> <script type="text/ecmascript" src="/UploadFiles/2021-04-02/sha1.js">文章所包含的加密下载地址:
文中所含的js文件打包下载地址
下面给大家补充点知识:非常流行的javascript的md5加密
在网上看到的javascript的MD5加密,看比较好,就摘录了,供参考
<HTML> <HEAD> <META http-equiv='Content-Type' content='text/html; charset=gb'> <TITLE>非常流行的JS的md加密办法</TITLE> </HEAD> <BODY > <input id=test value=webasp> <input type=button value=md onclick="alert(hex_md(test.value))"> <script> var hexcase = ; /* hex output format. - lowercase; - uppercase */ var bpad = ""; /* base- pad character. "=" for strict RFC compliance */ var chrsz = ; /* bits per input character. - ASCII; - Unicode */ /* * These are the functions you'll usually want to call * They take string arguments and return either hex or base- encoded strings */ function hex_md(s){ return binlhex(core_md(strbinl(s), s.length * chrsz));} function b_md(s){ return binlb(core_md(strbinl(s), s.length * chrsz));} function hex_hmac_md(key, data) { return binlhex(core_hmac_md(key, data)); } function b_hmac_md(key, data) { return binlb(core_hmac_md(key, data)); } /* Backwards compatibility - same as hex_md() */ function calcMD(s){ return binlhex(core_md(strbinl(s), s.length * chrsz));} /* * Perform a simple self-test to see if the VM is working */ function md_vm_test() { return hex_md("abc") == "cdfbdfdef"; } /* * Calculate the MD of an array of little-endian words, and a bit length */ function core_md(x, len) { /* append padding */ x[len ] |= x << ((len) % ); x[(((len + ) > ) << ) + ] = len; var a = ; var b = -; var c = -; var d = ; for(var i = ; i < x.length; i += ) { var olda = a; var oldb = b; var oldc = c; var oldd = d; a = md_ff(a, b, c, d, x[i+ ], , -); d = md_ff(d, a, b, c, x[i+ ], , -); c = md_ff(c, d, a, b, x[i+ ], , ); b = md_ff(b, c, d, a, x[i+ ], , -); a = md_ff(a, b, c, d, x[i+ ], , -); d = md_ff(d, a, b, c, x[i+ ], , ); c = md_ff(c, d, a, b, x[i+ ], , -); b = md_ff(b, c, d, a, x[i+ ], , -); a = md_ff(a, b, c, d, x[i+ ], , ); d = md_ff(d, a, b, c, x[i+ ], , -); c = md_ff(c, d, a, b, x[i+], , -); b = md_ff(b, c, d, a, x[i+], , -); a = md_ff(a, b, c, d, x[i+], , ); d = md_ff(d, a, b, c, x[i+], , -); c = md_ff(c, d, a, b, x[i+], , -); b = md_ff(b, c, d, a, x[i+], , ); a = md_gg(a, b, c, d, x[i+ ], , -); d = md_gg(d, a, b, c, x[i+ ], , -); c = md_gg(c, d, a, b, x[i+], , ); b = md_gg(b, c, d, a, x[i+ ], , -); a = md_gg(a, b, c, d, x[i+ ], , -); d = md_gg(d, a, b, c, x[i+], , ); c = md_gg(c, d, a, b, x[i+], , -); b = md_gg(b, c, d, a, x[i+ ], , -); a = md_gg(a, b, c, d, x[i+ ], , ); d = md_gg(d, a, b, c, x[i+], , -); c = md_gg(c, d, a, b, x[i+ ], , -); b = md_gg(b, c, d, a, x[i+ ], , ); a = md_gg(a, b, c, d, x[i+], , -); d = md_gg(d, a, b, c, x[i+ ], , -); c = md_gg(c, d, a, b, x[i+ ], , ); b = md_gg(b, c, d, a, x[i+], , -); a = md_hh(a, b, c, d, x[i+ ], , -); d = md_hh(d, a, b, c, x[i+ ], , -); c = md_hh(c, d, a, b, x[i+], , ); b = md_hh(b, c, d, a, x[i+], , -); a = md_hh(a, b, c, d, x[i+ ], , -); d = md_hh(d, a, b, c, x[i+ ], , ); c = md_hh(c, d, a, b, x[i+ ], , -); b = md_hh(b, c, d, a, x[i+], , -); a = md_hh(a, b, c, d, x[i+], , ); d = md_hh(d, a, b, c, x[i+ ], , -); c = md_hh(c, d, a, b, x[i+ ], , -); b = md_hh(b, c, d, a, x[i+ ], , ); a = md_hh(a, b, c, d, x[i+ ], , -); d = md_hh(d, a, b, c, x[i+], , -); c = md_hh(c, d, a, b, x[i+], , ); b = md_hh(b, c, d, a, x[i+ ], , -); a = md_ii(a, b, c, d, x[i+ ], , -); d = md_ii(d, a, b, c, x[i+ ], , ); c = md_ii(c, d, a, b, x[i+], , -); b = md_ii(b, c, d, a, x[i+ ], , -); a = md_ii(a, b, c, d, x[i+], , ); d = md_ii(d, a, b, c, x[i+ ], , -); c = md_ii(c, d, a, b, x[i+], , -); b = md_ii(b, c, d, a, x[i+ ], , -); a = md_ii(a, b, c, d, x[i+ ], , ); d = md_ii(d, a, b, c, x[i+], , -); c = md_ii(c, d, a, b, x[i+ ], , -); b = md_ii(b, c, d, a, x[i+], , ); a = md_ii(a, b, c, d, x[i+ ], , -); d = md_ii(d, a, b, c, x[i+], , -); c = md_ii(c, d, a, b, x[i+ ], , ); b = md_ii(b, c, d, a, x[i+ ], , -); a = safe_add(a, olda); b = safe_add(b, oldb); c = safe_add(c, oldc); d = safe_add(d, oldd); } return Array(a, b, c, d); } /* * These functions implement the four basic operations the algorithm uses. */ function md_cmn(q, a, b, x, s, t) { return safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s),b); } function md_ff(a, b, c, d, x, s, t) { return md_cmn((b & c) | ((~b) & d), a, b, x, s, t); } function md_gg(a, b, c, d, x, s, t) { return md_cmn((b & d) | (c & (~d)), a, b, x, s, t); } function md_hh(a, b, c, d, x, s, t) { return md_cmn(b ^ c ^ d, a, b, x, s, t); } function md_ii(a, b, c, d, x, s, t) { return md_cmn(c ^ (b | (~d)), a, b, x, s, t); } /* * Calculate the HMAC-MD, of a key and some data */ function core_hmac_md(key, data) { var bkey = strbinl(key); if(bkey.length > ) bkey = core_md(bkey, key.length * chrsz); var ipad = Array(), opad = Array(); for(var i = ; i < ; i++) { ipad[i] = bkey[i] ^ x; opad[i] = bkey[i] ^ xCCCC; } var hash = core_md(ipad.concat(strbinl(data)), + data.length * chrsz); return core_md(opad.concat(hash), + ); } /* * Add integers, wrapping at ^. This uses -bit operations internally * to work around bugs in some JS interpreters. */ function safe_add(x, y) { var lsw = (x & xFFFF) + (y & xFFFF); var msw = (x ) + (y ) + (lsw ); return (msw << ) | (lsw & xFFFF); } /* * Bitwise rotate a -bit number to the left. */ function bit_rol(num, cnt) { return (num << cnt) | (num > ( - cnt)); } /* * Convert a string to an array of little-endian words * If chrsz is ASCII, characters > have their hi-byte silently ignored. */ function strbinl(str) { var bin = Array(); var mask = ( << chrsz) - ; for(var i = ; i < str.length * chrsz; i += chrsz) bin[i] |= (str.charCodeAt(i / chrsz) & mask) << (i%); return bin; } /* * Convert an array of little-endian words to a hex string. */ function binlhex(binarray) { var hex_tab = hexcase "ABCDEF" : "abcdef"; var str = ""; for(var i = ; i < binarray.length * ; i++) { str += hex_tab.charAt((binarray[i] ((i%)*+)) & xF) + hex_tab.charAt((binarray[i] ((i%)* )) & xF); } return str; } /* * Convert an array of little-endian words to a base- string */ function binlb(binarray) { var tab = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+/"; var str = ""; for(var i = ; i < binarray.length * ; i += ) { var triplet = (((binarray[i ] * ( i %)) & xFF) << ) | (((binarray[i+ ] * ((i+)%)) & xFF) << ) | ((binarray[i+ ] * ((i+)%)) & xFF); for(var j = ; j < ; j++) { if(i * + j * > binarray.length * ) str += bpad; else str += tab.charAt((triplet *(-j)) & xF); } } return str; } </script> </BODY></HTML>以上所述是小编给大家介绍的javascript实现base64 md5 sha1 密码加密,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
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《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线
暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。
艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。
《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。
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