/** * patServer * PHP socket server base class * Events that can be handled: * * onStart * * onConnect * * onConnectionRefused * * onClose * * onShutdown * * onReceiveData * * @version 1.1 * @author Stephan Schmidt <schst@php-tools.de> * @package patServer */ class patServer { /** * information about the project * @var array $systemVars */ var $systemVars = array( "appName" => "patServer", "appVersion" => "1.1", "author" => array("Stephan Schmidt <schst@php-tools.de>", ) ); /** * port to listen * @var integer $port */ var $port = 10000; /** * domain to bind to * @var string $domain */ var $domain = "localhost"; /** * maximum amount of clients * @var integer $maxClients */ var $maxClients = -1; /** * buffer size for socket_read * @var integer $readBufferSize */ var $readBufferSize = 128; /** * end character for socket_read * @var integer $readEndCharacter */ var $readEndCharacter = "\n"; /** * maximum of backlog in queue * @var integer $maxQueue */ var $maxQueue = 500; /** * debug mode * @var boolean $debug */ var $debug = true; /** * debug mode * @var string $debugMode */ var $debugMode = "text"; /** * debug destination (filename or stdout) * @var string $debugDest */ var $debugDest = "stdout"; /** * empty array, used for socket_select * @var array $null */ var $null = array(); /** * all file descriptors are stored here * @var array $clientFD */ var $clientFD = array(); /** * needed to store client information * @var array $clientInfo */ var $clientInfo = array(); /** * needed to store server information * @var array $serverInfo */ var $serverInfo = array(); /** * amount of clients * @var integer $clients */ var $clients = 0; /** * create a new socket server * * @access public * @param string $domain domain to bind to * @param integer $port port to listen to */ function patServer( $domain = "localhost", $port = 10000 ) { $this->domain = $domain; $this->port = $port; $this->serverInfo["domain"] = $domain; $this->serverInfo["port"] = $port; $this->serverInfo["servername"] = $this->systemVars["appName"]; $this->serverInfo["serverversion"] = $this->systemVars["appVersion"]; set_time_limit( 0 ); } /** * set maximum amount of simultaneous connections * * @access public * @param int $maxClients */ function setMaxClients( $maxClients ) { $this->maxClients = $maxClients; } /** * set debug mode * * @access public * @param mixed $debug [text|htmlfalse] * @param string $dest destination of debug message (stdout to output or filename if log should be written) */ function setDebugMode( $debug, $dest = "stdout" ) { if( $debug === false ) { $this->debug = false; return true; } $this->debug = true; $this->debugMode = $debug; $this->debugDest = $dest; } /** * start the server * * @access public * @param int $maxClients */ function start() { $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 ); if( !$this->initFD ) die( "patServer: Could not create socket." ); // adress may be reused socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 ); // bind the socket if( !@socket_bind( $this->initFD, $this->domain, $this->port ) ) { @socket_close( $this->initFD ); die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." ); } // listen on selected port if( !@socket_listen( $this->initFD, $this->maxQueue ) ) die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." ); $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) ); // this allows the shutdown function to check whether the server is already shut down $GLOBALS["_patServerStatus"] = "running"; // this ensures that the server will be sutdown correctly register_shutdown_function( array( $this, "shutdown" ) ); if( method_exists( $this, "onStart" ) ) $this->onStart(); $this->serverInfo["started"] = time(); $this->serverInfo["status"] = "running"; while( true ) { $readFDs = array(); array_push( $readFDs, $this->initFD ); // fetch all clients that are awaiting connections for( $i = 0; $i < count( $this->clientFD ); $i++ ) if( isset( $this->clientFD[$i] ) ) array_push( $readFDs, $this->clientFD[$i] ); // block and wait for data or new connection $ready = @socket_select( $readFDs, $this->null, $this->null, NULL ); if( $ready === false ) { $this->sendDebugMessage( "socket_select failed." ); $this->shutdown(); } // check for new connection if( in_array( $this->initFD, $readFDs ) ) { $newClient = $this->acceptConnection( $this->initFD ); // check for maximum amount of connections if( $this->maxClients > 0 ) { if( $this->clients > $this->maxClients ) { $this->sendDebugMessage( "Too many connections." ); if( method_exists( $this, "onConnectionRefused" ) ) $this->onConnectionRefused( $newClient ); $this->closeConnection( $newClient ); } } if( --$ready <= 0 ) continue; } // check all clients for incoming data for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) ) continue; if( in_array( $this->clientFD[$i], $readFDs ) ) { $data = $this->readFromSocket( $i ); // empty data => connection was closed if( !$data ) { $this->sendDebugMessage( "Connection closed by peer" ); $this->closeConnection( $i ); } else { $this->sendDebugMessage( "Received ".trim( $data )." from ".$i ); if( method_exists( $this, "onReceiveData" ) ) $this->onReceiveData( $i, $data ); } } } } } /** * read from a socket * * @access private * @param integer $clientId internal id of the client to read from * @return string $data data that was read */ function readFromSocket( $clientId ) { // start with empty string $data = ""; // read data from socket while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) ) { $data .= $buf; $endString = substr( $buf, - strlen( $this->readEndCharacter ) ); if( $endString == $this->readEndCharacter ) break; if( $buf == NULL ) break; } if( $buf === false ) $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); return $data; } /** * accept a new connection * * @access public * @param resource &$socket socket that received the new connection * @return int $clientID internal ID of the client */ function acceptConnection( &$socket ) { for( $i = 0 ; $i <= count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL ) { $this->clientFD[$i] = socket_accept( $socket ); socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 ); $peer_host = ""; $peer_port = ""; socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port ); $this->clientInfo[$i] = array( "host" => $peer_host, "port" => $peer_port, "connectOn" => time() ); $this->clients++; $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port ); if( method_exists( $this, "onConnect" ) ) $this->onConnect( $i ); return $i; } } } /** * check, whether a client is still connected * * @access public * @param integer $id client id * @return boolean $connected true if client is connected, false otherwise */ function isConnected( $id ) { if( !isset( $this->clientFD[$id] ) ) return false; return true; } /** * close connection to a client * * @access public * @param int $clientID internal ID of the client */ function closeConnection( $id ) { if( !isset( $this->clientFD[$id] ) ) return false; if( method_exists( $this, "onClose" ) ) $this->onClose( $id ); $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] ); @socket_close( $this->clientFD[$id] ); $this->clientFD[$id] = NULL; unset( $this->clientInfo[$id] ); $this->clients--; } /** * shutdown server * * @access public */ function shutDown() { if( $GLOBALS["_patServerStatus"] != "running" ) exit; $GLOBALS["_patServerStatus"] = "stopped"; if( method_exists( $this, "onShutdown" ) ) $this->onShutdown(); $maxFD = count( $this->clientFD ); for( $i = 0; $i < $maxFD; $i++ ) $this->closeConnection( $i ); @socket_close( $this->initFD ); $this->sendDebugMessage( "Shutdown server." ); exit; } /** * get current amount of clients * * @access public * @return int $clients amount of clients */ function getClients() { return $this->clients; } /** * send data to a client * * @access public * @param int $clientId ID of the client * @param string $data data to send * @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message */ function sendData( $clientId, $data, $debugData = true ) { if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" ); if( !@socket_write( $this->clientFD[$clientId], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); } /** * send data to all clients * * @access public * @param string $data data to send * @param array $exclude client ids to exclude */ function broadcastData( $data, $exclude = array(), $debugData = true ) { if( !empty( $exclude ) && !is_array( $exclude ) ) $exclude = array( $exclude ); for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) ) { if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" ); if( !@socket_write( $this->clientFD[$i], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." ); } } } /** * get current information about a client * * @access public * @param int $clientId ID of the client * @return array $info information about the client */ function getClientInfo( $clientId ) { if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; return $this->clientInfo[$clientId]; } /** * send a debug message * * @access private * @param string $msg message to debug */ function sendDebugMessage( $msg ) { if( !$this->debug ) return false; $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg; switch( $this->debugMode ) { case "text": $msg = $msg."\n"; break; case "html": $msg = htmlspecialchars( $msg ) . "<br />\n"; break; } if( $this->debugDest == "stdout" || empty( $this->debugDest ) ) { echo $msg; flush(); return true; } error_log( $msg, 3, $this->debugDest ); return true; } /** * return string for last socket error * * @access public * @return string $error last error */ function getLastSocketError( &$fd ) { $lastError = socket_last_error( $fd ); return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError; } function onReceiveData($ip,$data){ $this->broadcastData( $data,array(), true ); } } $patServer = new patServer(); $patServer->start();
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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2024年11月26日
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