概念:XML序列化是将公共字段和属性转化为序列格式(这里指XML),以便存储或传输的过程。反序列化则是从XML中重新创建原始状态的对象.
复制代码 代码如下:
    class SerializeDemo
    {
        static void Main()
        {
            EmployeeCollection employeeCollection = new EmployeeCollection()
            {
                Employees = Employeer.Employees()
            };
            XmlSerializer serialize = new XmlSerializer(typeof(EmployeeCollection));
            string filePath = @"E:\PProject\Test\Employee.xml";
             SerializeEmployee(serialize, filePath, employeeCollection);
            DeserializeEmployee(serialize, filePath);
        }
        static void SerializeEmployee(XmlSerializer serialize, string filePath, EmployeeCollection employeeCollection)
        {
            using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write))
            {
                serialize.Serialize(fs, employeeCollection);
            }
        }
        static void DeserializeEmployee(XmlSerializer serialize,string filePath)
        {
            using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
            {
                EmployeeCollection collection = (EmployeeCollection)serialize.Deserialize(fs);
                collection.Employees.ForEach(e => Console.WriteLine("Name:{0},Gender:{1},Age:{2},Education:{3}", e.userName, e.gender, e.age, e.education));
            }
        }
    }
    [Serializable]
    public class EmployeeCollection
    {
        public List<Employeer> Employees { get; set; }
    }
    [Serializable]
    public class Employeer
    {
        public string userId { get; set; }
        public string userName { get; set; }
        public string gender { get; set; }
        public int age { get; set; }
        public List<WorkExperience> workExperience { get; set; }
        public string education { get; set; }
        public static List<Employeer> Employees()
        {
           return new List<Employeer>()
           {
                new Employeer()
                {  
                    userId = "0001",
                    userName = "guoHu",
                    gender="Man",
                    age=25,education="underGraduate",
                    workExperience = WorkExperience.GetWorkExperience("0001")
                }
           };

        }
    }
    [Serializable]
    public class WorkExperience
    {
        public string userId { get; set; }
        public string companyName { get; set; }
        public string seniority { get; set; }

        public static List<WorkExperience> GetWorkExperience(string userId)
        {
            List<WorkExperience> workExperience = new List<WorkExperience>();
            Unity unity = Unity.GetInstance();
            DataTable table = new DataTable();
            unity.GetTable(out table);

            var experiences = (from experience in table.AsEnumerable()
                               where experience.Field<string>("UserId") == userId
                               select new
                               {
                                   companyName = experience.Field<string>("CompanyName"),
                                   seniority = experience.Field<string>("Seniority")
                               }).ToList();
            experiences.ForEach(e => workExperience.Add(new WorkExperience() { companyName = e.companyName, seniority = e.seniority }));
            return workExperience;
        }
    }
    public class Unity
    {
        public static DataTable tables = new DataTable();
        public static DataRow dr;
        public static DataColumn dc = new DataColumn();
        public static object objLock = new object();
        public static Unity unityInstance;
        private Unity()
        {

        }
        public static Unity GetInstance()
        {
            if (unityInstance == null)
            {
                lock (objLock)
                {
                    if (unityInstance == null)
                    {
                        unityInstance = new Unity();
                    }
                }
            }
            return unityInstance;
        }
        public void GetTable(out DataTable dt)
        {
            unityInstance.CreateTable();

            dr = tables.NewRow();
            dr["UserId"] = "0001";
            dr["CompanyName"] = "WireSoft";
            dr["Seniority"] = "2012.02-2012.05";
            tables.Rows.Add(dr);
            dr = tables.NewRow();
            dr["UserId"] = "0001";
            dr["CompanyName"] = "Jin Xun";
            dr["Seniority"] = "2009.07-2011.02";
            tables.Rows.Add(dr);
            dr = tables.NewRow();
            dr["UserId"] = "0002";
            dr["CompanyName"] = "Hua Wei";
            dr["Seniority"] = "2011.07-";
            tables.Rows.Add(dr);
            dt = tables.Copy();
        }
        public  void CreateTable()
        {
            dc = new DataColumn("UserId", System.Type.GetType("System.String"));
            tables.Columns.Add(dc);
            dc = new DataColumn("companyName", System.Type.GetType("System.String"));
            tables.Columns.Add(dc);
            dc = new DataColumn("seniority", System.Type.GetType("System.String"));
            tables.Columns.Add(dc);
        }
    }

广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?