本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下
暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。
import numpy as np import pygame import sys import traceback import copy from pygame.locals import * pygame.init() pygame.mixer.init() #颜色 background=(201,202,187) checkerboard=(80,80,80) button=(52,53,44) #音乐 play_chess_sound = pygame.mixer.Sound("music/play_chess.wav") play_chess_sound.set_volume(0.2) button_sound = pygame.mixer.Sound("music/button.wav") button_sound.set_volume(0.2) victor_sound = pygame.mixer.Sound("music/victory.wav") victor_sound.set_volume(0.2) #绘制棋盘 def Draw_a_chessboard(screen): #填充背景色 screen.fill(background) Background=pygame.image.load("background.jpg").convert_alpha() screen.blit(Background,(0,0)) #画棋盘 for i in range(21): pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803)) pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3)) #画边线 pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5) pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5) pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5) pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5) #画定位点 pygame.draw.circle(screen, checkerboard, (163, 163), 6) pygame.draw.circle(screen, checkerboard, (163, 643), 6) pygame.draw.circle(screen, checkerboard, (643, 163), 6) pygame.draw.circle(screen, checkerboard, (643, 643), 6) pygame.draw.circle(screen, checkerboard, (403, 403), 6) #画‘悔棋'‘重新开始'跟‘退出'按钮 pygame.draw.rect(screen,button,[900,350,120,100],5) pygame.draw.rect(screen,button,[900,500,200,100],5) pygame.draw.rect(screen,button,[900,650,200,100],5) s_font=pygame.font.Font('font.ttf',40) text1=s_font.render("悔棋",True,button) text2=s_font.render("重新开始",True,button) text3=s_font.render("退出游戏",True,button) screen.blit(text1,(920,370)) screen.blit(text2,(920,520)) screen.blit(text3,(920,670)) #绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白)) def Draw_a_chessman(x,y,screen,color): if color==1: Black_chess=pygame.image.load("Black_chess.png").convert_alpha() screen.blit(Black_chess,(40*x+3-15,40*y+3-15)) if color==2: White_chess=pygame.image.load("White_chess.png").convert_alpha() screen.blit(White_chess,(40*x+3-15,40*y+3-15)) #绘制带有棋子的棋盘 def Draw_a_chessboard_with_chessman(map,screen): screen.fill(background) Draw_a_chessboard(screen) for i in range(24): for j in range(24): Draw_a_chessman(i+1,j+1,screen,map[i][j]) #定义存储棋盘的列表, #列表为24列24行是因为判断是否胜利函数里的索引会超出19 #列表大一点不会对游戏有什么影响 map=[] for i in range(24): map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) #清零map列表 def clear(): global map for i in range(24): for j in range(24): map[i][j]=0 #判断是否胜利 def win(i, j): k = map[i][j] p=[] for a in range(20): p.append(0) for i3 in range(i-4,i+5): for j3 in range(j-4,j+5): if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j): p[0]+=1 if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j): p[1]+=1 if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j): p[2]+=1 if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j): p[3]+=1 if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j): p[4]+=1 if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j): p[5]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j): p[6]+=1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j): p[7]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[8]+=1 if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[9]+=1 if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[10]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[11]+=1 if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[12]+=1 if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[13]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3): p[14]+=1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3): p[15]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[16]+=1 if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[17]+=1 if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[18]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[19]+=1 for b in range(20): if p[b]==5: return True return False #绘制提示器(类容,屏幕,字大小) def text(s,screen,x): #先把上一次的类容用一个矩形覆盖 pygame.draw.rect(screen,background,[850,100,1200,100]) #定义字体跟大小 s_font=pygame.font.Font('font.ttf',x) #定义类容,是否抗锯齿,颜色 s_text=s_font.render(s,True,button) #将字放在窗口指定位置 screen.blit(s_text,(880,100)) pygame.display.flip() #用于控制顺序 t=True #用于结束游戏后阻止落子 running=True #主函数 def main(): #将 t,map,running设置为可改的 global t,map,running,maps,r,h #将map置零 clear() #定义储存所有棋盘状态的列表(用于悔棋) map2=copy.deepcopy(map) maps=[map2] #定义窗口 screen = pygame.display.set_mode([1200,806]) #定义窗口名字 pygame.display.set_caption("五子棋") #在窗口画出棋盘,提示器以及按钮 Draw_a_chessboard(screen) pygame.display.flip() clock=pygame.time.Clock() while True: #只有running为真才能落子,主要用于游戏结束后防止再次落子 if running: if t: color=1 text('黑棋落子',screen,54) else: color=2 text('白棋落子',screen,54) for event in pygame.event.get(): #点击x则关闭窗口 if event.type ==pygame.QUIT: pygame.quit() sys.exit() #点击窗口里面类容则完成相应指令 elif event.type == MOUSEBUTTONDOWN: if event.button == 1: x,y=event.pos[0],event.pos[1] for i in range(19): for j in range(19): #点击棋盘相应位置 if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running: #在棋盘相应位置落相应颜色棋子 Draw_a_chessman(i+1,j+1,screen,color) #播放音效 play_chess_sound.play(0) #在map里面记录落子位置 map[i][j]=color #将map存入maps map3=copy.deepcopy(map) maps.append(map3) #判断落子后是否有五子一线 if win(i,j): if t: text('黑棋胜利,请重新游戏',screen,30) else: text('白棋胜利,请重新游戏',screen,30) #播放音效 victor_sound.play(0) #阻止再往棋盘落子 running=False pygame.display.flip() t=not t #如果点击‘重新开始' if 900<x<1100 and 500<y<600: #取消阻止 running=True #播放音效 button_sound.play(0) #重新开始 main() #点击‘退出游戏',退出游戏 elif 900<x<1100 and 650<y<750: #播放音效 button_sound.play(0) pygame.quit() sys.exit() #点击‘悔棋' elif 900<x<1020 and 350<y<450 and len(maps)!=1: #播放音效 button_sound.play(0) #删除maps里最后一个元素 del maps[len(maps)-1] #再将最后一个元素copy给map map=copy.deepcopy(maps[len(maps)-1]) #切换顺序 t=not t #将map显示出来 Draw_a_chessboard_with_chessman(map,screen) #悔棋完成,阻止再次悔棋 x,y=0,0 clock.tick(60) if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() pygame.quit() input()
实现效果图如下:
更多关于python游戏的精彩文章请点击查看以下专题:
python俄罗斯方块游戏集合
python经典小游戏汇总
python微信跳一跳游戏集合
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
暂无评论...
稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
更新日志
2024年11月26日
2024年11月26日
- 凤飞飞《我们的主题曲》飞跃制作[正版原抓WAV+CUE]
- 刘嘉亮《亮情歌2》[WAV+CUE][1G]
- 红馆40·谭咏麟《歌者恋歌浓情30年演唱会》3CD[低速原抓WAV+CUE][1.8G]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[320K/MP3][193.25MB]
- 【轻音乐】曼托凡尼乐团《精选辑》2CD.1998[FLAC+CUE整轨]
- 邝美云《心中有爱》1989年香港DMIJP版1MTO东芝首版[WAV+CUE]
- 群星《情叹-发烧女声DSD》天籁女声发烧碟[WAV+CUE]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[FLAC/分轨][748.03MB]
- 理想混蛋《Origin Sessions》[320K/MP3][37.47MB]
- 公馆青少年《我其实一点都不酷》[320K/MP3][78.78MB]
- 群星《情叹-发烧男声DSD》最值得珍藏的完美男声[WAV+CUE]
- 群星《国韵飘香·贵妃醉酒HQCD黑胶王》2CD[WAV]
- 卫兰《DAUGHTER》【低速原抓WAV+CUE】
- 公馆青少年《我其实一点都不酷》[FLAC/分轨][398.22MB]
- ZWEI《迟暮的花 (Explicit)》[320K/MP3][57.16MB]