本文为大家分享了pygame游戏之旅的第13篇,供大家参考,具体内容如下

定义暂停函数:

def paused():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('Paused', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 while pause:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Continue", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)

重新定义原来的crah函数:

def crash():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('You Crashed!', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 while True:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)

源代码:

import pygame
import time
import random
 
 
pygame.init()
 
 
white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
blue = (0,0,255)

car_width = 100
 
 
display_width = 800
display_height = 600

 
gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
 
 
carImg = pygame.image.load('car.png')
pause = False
##crash = True
 
 
def things_dodged(count):
 font = pygame.font.SysFont(None, 25)
 text = font.render("Dodged:"+str(count), True, black)
 gameDisplay.blit(text,(0,0))
 
 
def things(thingx, thingy, thingw, thingh, color):
 pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
 
 
def car(x, y):
 gameDisplay.blit(carImg, (x,y))
 
def text_objects(text, font):
 textSurface = font.render(text, True, black)
 return textSurface, textSurface.get_rect()
 
 
def crash():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('You Crashed!', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 
 while True:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def button (msg, x, y, w, h, ic, ac, action=None):
 mouse =pygame.mouse.get_pos()
 click = pygame.mouse.get_pressed()
 print(click)
 if x + w > mouse[0] > x and y + h > mouse[1] > y:
  pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
  if click[0] == 1 and action != None:
   action()
##    if action == "play":
##     action()
##    if action == "quit":
##     pygame.quit()
##     quit()
 else:
  pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
 smallText = pygame.font.SysFont('comicsansms', 20)
 textSurf, textRect = text_objects(msg, smallText)
 textRect.center = ( (x+(w/2)), (y+(h/2)))
 gameDisplay.blit(textSurf, textRect)
 
 
def quitgame():
 pygame.quit()
 quit()
def unpause():
 global pause
 pause = False
 
 
def paused():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('Paused', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 
 while pause:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Continue", 150, 450, 100, 50, green, bright_green,unpause)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def game_intro():
 global pasue
 pause = False
 intro = True
 while intro:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
  gameDisplay.fill(white)
  largeText = pygame.font.SysFont('comicsansms',115)
  TextSurf, TextRect = text_objects('A bit Racey', largeText)
  TextRect.center = ((display_width/2),(display_height/2))
  gameDisplay.blit(TextSurf, TextRect)
  button("GO", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def game_loop():
 global pause
 x = display_width * 0.45
 y = display_height * 0.8
 x_change = 0
 
 
 dodged = 0

 gameExit = False
 
 
 thing_startx = random.randrange(0, display_width)
 thing_starty = -600
 thing_speed = 7
 thing_width = 100
 thing_height = 100
 
 
 while not gameExit:
  for event in pygame.event.get():
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
   if event.type == pygame.KEYDOWN:
    if event.key == pygame.K_LEFT:
     x_change = -5
    elif event.key == pygame.K_RIGHT:
     x_change = 5
    elif event.key == pygame.K_p:
     pause = True
     paused()
   if event.type == pygame.KEYUP:
    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
     x_change = 0
   print(event)
  x += x_change
  gameDisplay.fill(white)
 
 
  things(thing_startx, thing_starty, thing_width, thing_height, black)
  thing_starty += thing_speed
  
  car(x,y)
  things_dodged(dodged)
  if x > display_width - car_width or x < 0:
   gameExit = True
  if thing_starty > display_height:
   thing_starty = 0 - thing_height
   thing_startx = random.randrange(0, display_width)
   dodged += 1
   thing_speed += 1
   thing_width += (dodged * 1.2)
  if y < thing_starty + thing_height:
   print('y crossover')
   if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
    print('x crossover')
    crash()
  pygame.display.update()
  clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()

结果图:

pygame游戏之旅 添加游戏暂停功能

pygame游戏之旅 添加游戏暂停功能

pygame游戏之旅 添加游戏暂停功能

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?