本文实例为大家分享了python绘制立方体的具体代码,供大家参考,具体内容如下
#!/usr/bin/env python # This is (almost) a direct C++ to Python transliteration of # <VTK-root>/Examples/DataManipulation/Cxx/Cube.cxx from the VTK # source distribution, which "shows how to manually create vtkPolyData" # # A convenience function, mkVtkIdList(), has been added and one if/else # so the example also works in version 6 or later. # # Lines like `obj->Delete()` have been transliterated as `del obj` to, # preserve the resemblance to the original C++ example, although I # doubt this achieves anything beyond what Python's garbage collection # would do anyway. import vtk # Makes a vtkIdList from a Python iterable. I'm kinda surprised that # this is necessary, since I assumed that this kind of thing would # have been built into the wrapper and happen transparently, but it # seems not. def mkVtkIdList(it): vil = vtk.vtkIdList() for i in it: vil.InsertNextId(int(i)) return vil # 绘制通用方法 def myShow(cube): # Now we'll look at it. cubeMapper = vtk.vtkPolyDataMapper() if vtk.VTK_MAJOR_VERSION <= 5: cubeMapper.SetInput(cube) else: cubeMapper.SetInputData(cube) cubeMapper.SetScalarRange(0, 7) cubeActor = vtk.vtkActor() cubeActor.SetMapper(cubeMapper) # The usual rendering stuff. camera = vtk.vtkCamera() camera.SetPosition(1, 1, 1) camera.SetFocalPoint(0, 0, 0) renderer = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(renderer) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) renderer.AddActor(cubeActor) renderer.SetActiveCamera(camera) renderer.ResetCamera() renderer.SetBackground(0, 0, 0) renWin.SetSize(300, 300) # interact with data renWin.Render() iren.Start() del cubeMapper del cubeActor del camera del renderer del renWin del iren def main(): # x = array of 8 3-tuples of float representing the vertices of a cube: # 8个三维值代表长方体的8个顶点 x = [(0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (1.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0), (1.0, 0.0, 1.0), (1.0, 1.0, 1.0), (0.0, 1.0, 1.0)] # pts = array of 6 4-tuples of vtkIdType (int) representing the faces # of the cube in terms of the above vertices # 点的编号0-7,每个面由4个点组成 pts = [(0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 5, 4), (1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)] # We'll create the building blocks of polydata including data attributes. cube = vtk.vtkPolyData() points = vtk.vtkPoints() polys = vtk.vtkCellArray() scalars = vtk.vtkFloatArray() # Load the point, cell, and data attributes. for i in range(8): points.InsertPoint(i, x[i]) for i in range(6): polys.InsertNextCell(mkVtkIdList(pts[i])) for i in range(8): scalars.InsertTuple1(i, i) # We now assign the pieces to the vtkPolyData. cube.SetPoints(points) del points cube.SetPolys(polys) del polys cube.GetPointData().SetScalars(scalars) del scalars myShow(cube) # Clean up del cube main()
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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