本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下

一、结合书上例子,分三段编写:

wuziqi.py

#coding:utf-8
from win_notwin import *
from show_qipan import *
 
maxx=10 #10行10列
maxy=10
qipan=[[0,0,0,0,1,0,0,2,0,0],[0,1,2,1,1,0,2,0,0,0],[0,0,0,0,1,1,0,2,0,0],[0,0,0,0,2,0,0,1,0,0],
 [0,0,0,1,1,1,2,0,0,0],[0,0,0,2,0,0,0,2,0,0],[0,0,1,2,0,2,2,0,1,0],[0,0,0,2,0,0,0,1,0,0],[0,0,0,0,0,0,1,1,0,0],
 [0,0,0,0,0,0,0,0,0,0]]
sqipan(qipan) #显示初始化的棋盘
 
 
who=True
while True:
 t=input("请输入棋子的位置(x,y),现在由"+("O" if who else "X")+"方下子:").split(",")
 #输入坐标
 if len(t)==2:
 x=int(t[0])
 y=int(t[1])
 if qipan[x][y]==0:
  qipan[x][y]=1 if who else 2
  who=not who
 
  sqipan(qipan) #显示当前棋盘
 
  win_not(qipan,x,y) #判断有没有人赢
 else:
  print("当前位置已有棋子,请重新下子")
 else :
 print("输入位置有误,请输入要下的位置,如1,1")

show_qipan.py

def sqipan(qipan):
 maxx=10
 maxy=10
 print(" O 一 二 三 四 五 六 七 八 九")
 for i in range(maxx):
 print(i, " ", end="")
 for j in range(maxy):
  if qipan[i][j] == 0:
  print("+", " ", end="") # 无棋子
  elif qipan[i][j] == 1:
  print("O", " ", end="") # 白色
  elif qipan[i][j] == 2:
  print("X", " ", end="") # 黑色
 print("\n")

win_notwin.py

def win_not(qipan,x,y):
 maxx=10
 maxy=10
 flag=qipan[x][y]
 xPoint = x
 yPoint = y
 # 横向
 count = 0
 # x=xPoint
 # y=yPoint
 while (x >= 0 and flag == qipan[x][y]): # 向左统计连续棋子数
 count += 1
 x -= 1
 x = xPoint
 y = yPoint
 while (x >= 0 and flag == qipan[x][y]):
 count += 1
 x += 1
 if (count > 5): print("纵向五子棋相连,胜利!")
 
 count = 0
 x = xPoint
 y = yPoint
 while (y >= 0 and flag == qipan[x][y]):
 count += 1
 y -= 1
 y = yPoint
 while (y <= maxy and flag == qipan[x][y]):
 count += 1
 y += 1
 if (count > 5): print("横向五子相连,胜利")
 
 # 斜向
 # 左下
 count = 0
 x = xPoint
 y = yPoint
 while (x >= 0 and y < maxy and flag == qipan[x][y]):
 count += 1
 x -= 1
 y += 1
 x = xPoint
 y = yPoint
 # 右上
 while (x < maxx and y >= 0 and flag == qipan[x][y]):
 count += 1
 x += 1
 y -= 1
 if (count > 5): print("斜向五子棋相连,胜利")
 
 # 斜上
 count = 0
 x = xPoint
 y = yPoint
 # 左上
 while (x >= 0 and y >= 0 and flag == qipan[x][y]):
 count += 1
 x -= 1
 y -= 1
 x = xPoint
 y = yPoint
 while (x < maxx and y < maxy and flag == qipan[x][y]):
 count += 1
 x += 1
 y += 1
 if (count > 5):
 print("斜向五子相连,胜利")

二、下面的代码没有验证

#coding:utf-8
import os
import pdb
import pickle
 
class Player(object):
 number=0
 def __init__(self,name=''):
 """
  玩家类构造方法
  """
 if not name:
  Player.number+=1
  name='Player%d'% Player.number
 self.name=name
 def play(self):
 """
  玩家输入下一步落子位置
  """
 t=input('Please input(x,y),now is'+self.name+':')
 
 return t
 
 
#棋盘类
class Board(object):
 class Status(object):
 """
  状态量,提供转态常量
  """
 NONE=0
 WHITE=1
 BLACK=2
 
 def __init__(self,maxx=10,maxy=10):
 """
  棋盘类构造方法 确定尺寸,以及创建棋盘成员对象
  """
 self.maxx,self.maxy=maxx,maxy
 self.qipan=[[0]*maxy for i in range(maxx)]
 
 def hasChaessman(self,xPoint,yPoint):
 """
  判断是否有棋子存在
  """
 return self.qipan[xPoint][yPoint]!=Board.Status.NONE
 def downPawn(self,xPoint,yPoint,who):
 """
  玩家在某个位置落子
  """
 if self.hasChaessman(xPoint,yPoint):
  return False
 else:
  self.qipan[xPoint][yPoint]=Board.Status.WHITE if who else Board.Status.BLACK
  return True
 
 def inRange(self,xPoint,yPoint):
 """
 玩家在某个位置落子
 """
 return xPoint<self.maxx and  yPoint<self.maxy and  xPoint>=0 and  yPoint>=0
 
 def checkFiveInRow(self,xPoint,yPoint,xDir,yDir):
 """
 判断以(xpoint,ypoiny)点(xDir,yDir)方向上是否五子连珠
 """
 count = 0
 t=self.qipan[xPoint][yPoint]
 x,y=xPoint,yPoint
 while (self.inRange(x,y) and t==self.qipan[x][y]):
  count += 1
  x+=yDir
  y+=yDir
 x, y = xPoint, yPoint
 while (self.inRange(x, y) and t == self.qipan[x][y]):
  count += 1
  x -= yDir
  y -= yDir
 return count>5
 
 def isWin(self,xPoint,yPoint):
 """
 以(xpoint,ypoiny)点为中心在四个方向分别判断五子连珠
 """
 pdb.set_trace()#####################
 return self.checkFiveInRow(xPoint,yPoint,1,0) or   self.checkFiveInRow(xPoint, yPoint, 0,1) or   self.checkFiveInRow(xPoint, yPoint, 1,1) or   self.checkFiveInRow(xPoint, yPoint, 1,-1)
 
 def printQp(self):
 """
 打印棋盘
 """
 qiType=["十","O","X"]
 print(' O 一 二 三 四 五 六 七 八 九')
 for i in range(self.maxx):
  print(i," ",end='')
  print(' '.join(qiType[x] for x in self.qipan[i]))
 
#文件存读档类
class FileStatus(object):
 def save(self):
 """
 存档方法
 """
 fpath=input("请输入保持文件的路径:")
 file=open(fpath,'w')
 pickle.dump(self,file)
 file.close()
 
 def load(self):
 """
 读档方法
 """
 pass
 
 
#游戏类
class GoBang(FileStatus):
 
 def __init__(self,qipan,white,black):
 """
 游戏类构造方法
 创建成员变量
 """
 self.qipan=qipan
 self.white=white
 self.black=black
 self.who=True
 
 def start(self):
 """
 游戏主流方法
 """
 os.system('cls')
 self.printQp()
 while True:
  t=(self.white if self.who else self.black).play()
  if t=='S':
  self.save()
  continue
  if t=='L':
  self.load()
  continue
  t.split(',')
  if len(t)==2:
  x,y=int(t[0]).int(t[1])
  if self.qipan.downPawn(x,y,self.who):
   os.system('cls')
   self.printQp()
   if self.qipan.isWin(x,y):#判断游戏是否结束
   print(self.white.name if    self.who else self.black.name)+'Win'
   break
   self.who=not self.who #切换游戏角色
 os.system('pause')
 
 def load(self):
 """
 重写读档方法
 """
 fpath=input("请输入读取文件的路径")
 file=open(fpath,'r')
 status=pickle.load(file)
 file.close()
 #读档 拷贝
 self.qipan=status.qipan
 self.white=status.white
 self.black=status.black
 self.who=status.who
 os.system('cls')
 self.printQp()
 
 def printQp(self):
 """
 打印
 """
 self.qipan.printQp()
 print("按L读取,S保存")
 
if __name__=='__main__':
 t=GoBang(Board(),Player(),Player())
 t.start()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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